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Half life 2 weapon mods
Half life 2 weapon mods









half life 2 weapon mods

Extract W_, W_, W_pistol.mdl, W_pistol.phy, W_pistol.sw.vtx, W_pistol.vvdģ. Open the source models.gfc with GFCScape. I assume that I will do it the same way for the weapon. I have successfully imported the HL2 character source model Kliener_reference.smd into Maya. Will you be downloading it? I’ve bookmarked the page, and definitely will be… once I get through my Steam backlog that is.I’m looking for info or a tutorial that shows me how to take a weapon that I created and assign it to an existing HL2 weapons bones and animations. Two years of hard work resulting in a potentially open door at Gearbox Software? I’d say that’s worth it – if he gets the job.Īnyways, If you’re interested in the mod, you can download it right here, or vote for it to get greenlit on Steam right here. 🙂 I need to discuss this with my family and think about that. That’s very nice of you, Jesterhole, gearbox is a great company.

half life 2 weapon mods

This is 10x times better than most submissions I’ve seen. Hey, do you want a job in the industry? I work at Gearbox Software, we are currently looking for talent. A user by the name of Jesterhole replied to the original mod thread with the following (via PC Gamer):

half life 2 weapon mods half life 2 weapon mods

The mod looks awesome, right? So much so that, If reddit is to be believed, it has scored its creator (known as Shokunin000) a job interview with Gearbox Software. I’m convinced that if we ever do someday see Half-Life 3, the gravity gun will get similar abilities to those demonstrated above – maybe with some portal loving thrown in.

  • Improved AI and group behavior on multiple AI types.
  • Support for super massive physics objects.
  • Improved support for complex physics structure.
  • Integrated Source Shader Editor 0.5 for enhanced post processing & lighting.
  • To help bring the Source Engine up to date several new features are included: TE120 is the result of over 2 years of nights & weekends creating custom levels, code, models, sounds, and more by a single developer. Here’s the trailer, which is basically guaranteed to drum up some serious nostalgia… The story takes place at a mysterious date & location after the events of Half-Life: Episode 2. Transmissions: Element 120 is a short, free, single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls. One mod in particular, Transmissions: Element 120 has been getting a lot of limelight. If you on the other hand, live for the world of Gordon Freeman, there are mods out there who will keep your insatiable thirst quenched. Honestly though, it would never live up to the monumental hype it has accumulated, and I think I’ve now made peace with the fact that it will never exist. At this rate, it seems unlikely that we will ever see Half-Life 3.











    Half life 2 weapon mods