

Extract W_, W_, W_pistol.mdl, W_pistol.phy, W_pistol.sw.vtx, W_pistol.vvdģ. Open the source models.gfc with GFCScape. I assume that I will do it the same way for the weapon. I have successfully imported the HL2 character source model Kliener_reference.smd into Maya. Will you be downloading it? I’ve bookmarked the page, and definitely will be… once I get through my Steam backlog that is.I’m looking for info or a tutorial that shows me how to take a weapon that I created and assign it to an existing HL2 weapons bones and animations. Two years of hard work resulting in a potentially open door at Gearbox Software? I’d say that’s worth it – if he gets the job.Īnyways, If you’re interested in the mod, you can download it right here, or vote for it to get greenlit on Steam right here. 🙂 I need to discuss this with my family and think about that. That’s very nice of you, Jesterhole, gearbox is a great company.

This is 10x times better than most submissions I’ve seen. Hey, do you want a job in the industry? I work at Gearbox Software, we are currently looking for talent. A user by the name of Jesterhole replied to the original mod thread with the following (via PC Gamer):


The mod looks awesome, right? So much so that, If reddit is to be believed, it has scored its creator (known as Shokunin000) a job interview with Gearbox Software. I’m convinced that if we ever do someday see Half-Life 3, the gravity gun will get similar abilities to those demonstrated above – maybe with some portal loving thrown in.
